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Deconstructing The Xbox Security System
Google Tech Talks December 1, 2006 ABSTRACT In late 2001, Microsoft released the Xbox, their first gaming console, to compete against Sony and Nintendo in the living room. As the real money is made with the games and not the consoles, Microsoft had to make sure (as much as they could) that nobody could play pirated games or use the machine for anything other than games. Although the original security design idea was a good one and has been copied a lot since then, Microsoft's inexperienced team made a variety of design, implementation, and policy mistakes. This talk first (re)constructs the design of the Xbox security system from Microsoft's point of view, and then deconstructs it from the hacker's point of view. As a bonus, the talk will feature some insights in the security system of the Xbox successor, the Xbox 360. Michael Steil is the founder and maintainer of the Xbox-Linux Project. He oversaw most of the Xbox hacks and also contributed to hacking, reverse engineering and porting Linux on the Xbox.

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